EditArt: generative art through collaboration

EditArt, a platform for generative art, is focusing on a simple premise: what if collecting art was an act of creation? Founded by software engineer and generative artist Piero G (@pifragile), EditArt isn’t merely a marketplace; it is an interactive platform that is reshaping the relationship between the artist(s) and their collectors.

Broken Frame #45


From passive collector to active co-creator

The central innovation of EditArt is its elegant disruption of the traditional art acquisition model. Where collectors of digital art typically purchase a pre-determined output from an algorithm, EditArt invites them directly into the generative process. The platform’s signature feature is an interface with five simple sliders, each controlling a specific parameter of the artist's code. By adjusting these sliders, a user can explore the possibility space inherent in the artwork, effectively navigating the algorithm's logic to find a unique expression that resonates with them.

This act transforms the collector from a passive consumer into an active co-creator. It democratizes the esoteric world of creative coding, making the core principles of generative art tangible and accessible to anyone, regardless of their technical skill. The result is a deeper, more personal connection to the artwork. Each minted piece is not just an artist's creation; it is a frozen moment of ‘dialogue’ between the artist's system and the collector's sensibility. This collaboration is formally encoded on the blockchain, where the collector is listed as a co-creator in the artwork’s provenance and also receives a share of future secondary sales.

The platform's origins speak to this thoughtful approach. As founder Piero G explains, the concept was born out of market necessity and a desire for focused creation. “EditArt started as a bear market experiment after the 2021 bubble burst," he shares. "The slow market conditions gave me a lot of time and space to experiment, iterate and learn. Well known generative artists from the space, among them for example loackme, enjoyed the simplicity and minimalism of EditArt from early on and so the ball got rolling.”

This foundational philosophy has proven successful. The platform has already attracted 40 artists, launched 64 series, has over 1000 co-creators and there have been more than 12,000 artworks “co-created”. For Piero, the reward lies in nurturing this unique ecosystem. “Running EditArt is at the intersection of creativity, tech, building a product and running a business, all areas I really enjoy," he says. "But most rewarding of all is connecting with so many wonderful artists and collectors from all over the Tezos space.”

Quanta #60, Quanta #0, Quanta #18


The playground opens – from Genuary to a curated program

EditArt's commitment to community and artistic exploration was showcased in early 2025 with its Genuary (generative+January by Piter Pasma) initiative. For the annual month-long coding challenge, EditArt invited 20 artists to interpret the daily prompts as interactive projects on the platform. This turned a niche developer ‘happening’ into an open cultural moment, allowing a broad audience to engage with, reinterpret, and mint art based on prompts like "controlled chaos" or "impossible geometry".

Building on this success, EditArt launched a new program in June: the Generative Playground. This curated series, set to run through December, features a steady cadence of releases. The program now features 30 artists, with more being added over time. While eight of these were selected through an open call, the roster is bolstered by returning Genuary artists and others invited directly by the EditArt team. This programming transforms the platform from a host into a curatorial voice, guiding its audience through a diverse landscape of contemporary generative art. Recent successful drops within this series serve as telling examples.

You are here #372 by Victor Doval / infinity #133 by Aleksandra Jovanić / fil de fer #1 by loackme / Gradient #1224 by Camille Roux



The resonant fields of Quanta

A recent highlight of the Generative Playground was Quanta by the artist Pizza Punk (Jérôme Mercier). The project sold out quickly, seeming to signal a strong collector appetite for substantive, interactive work. Mercier's own description frames the piece not with static geometry but with dynamic physics: "In Quanta, the grid is not a boundary, it’s a field. A space where signals fold, propagate, diffract." The language itself is poetic and active and mirrors the experience of interacting with the work.

Co-creators of Quanta engaged with four propagation modes – horizontal, vertical, cartesian, and diagonal – to modulate the core algorithm. The resulting outputs range from delicate, graphite-like webs of interference to bold, energetic compositions crackling with color and ‘heat’. The project is a masterclass in the platform's ethos. "Each artwork is born from interaction, a negotiation between the algorithm and you," Mercier states. This "negotiation" is the magic of EditArt, a shared authorship that produces unpredictable and very personal geometries.

Quanta #1, Quanta #5, Quanta #28
Quanta #17, Quanta #40, Quanta #22



The stark black-and-white minimalism of dissect

Marking the seventh release in the playground series (gp07) is dissect, a project by EditArt's founder, Piero G. This release represents a significant evolution for the platform itself, as it is the first to debut a "sliderless" construction. The interaction is reduced to its purest form: a click. Presented with a grid view, the user can endlessly generate new compositions with a simple interaction, exploring the infinite answers to a deceptively simple question: "how can we divide a square into smaller parts?"

This move toward a sliderless interface is a compelling development, suggesting a future of even more diverse and bespoke interactions. It expands the creative toolkit for artists on the platform, allowing them to design interactive models tailored precisely to the conceptual core of each artwork. The outputs of dissect are studies in restraint and elegance – clean lines, balanced (or unbalanced) compositions, and a focus on pure form. It connects generative art to a long lineage of minimalist and conceptual art, from Mondrian's grids to Sol LeWitt's wall drawings, where a simple set of rules or instructions can generate immense complexity.

dissect #79, dissect #128, dissect #102
dissect #133, dissect #132, dissect #149

The fragmented beauty of Broken Frame

Another standout project from the Playground series is Broken Frame by Rangga Purnama Aji. Currently 50% sold out, the piece reimagines the physical phenomenon of a shattered glass frame, exploring the varied breakages, emotions, and abstract stimuli that might occur in such a moment. Created using the Hydra live coding visual library, the work allows collectors to modulate its feedback, glitches, shard motion, and color intensity.

The interaction is controlled via five distinct sliders: contrast oscillation intensity, broken shards shape, broken shape rotation, a combined posterize + saturation + brightness slider, and a random colors function. The result is an exploration of fracture and form, where the user can generate everything from a subtle crackle to a chaotic explosion of colorful shards.

Broken Frame #40


The future for digital art?

EditArt's deliberate, thoughtful approach provides a fresh counter-narrative to the broader crypto world. Its minimalist design, smooth user experience, and focus on quality create a trusted environment for both seasoned and aspiring artists and collectors. By making its development template openly available, the platform attests to its community-centric and artist-first credentials. The community also has a home in the EditArt Discord server – which is the central hub for discussion, support, and community engagement. You can join here.

As EditArt continues to grow, the platform is preparing releases with artists including Camille Roux (@camillerouxart), sgt_slaughtermelon (@sgt_sl8termelon), Anna Lucia (@annaluciacodes), Anna Carreras (@carreras_anna), and Bruce (@StudioYorktown). This signals a bright future, affirming that the value of generative art lies not just in the final image, but in the elegance of the system that creates it. By giving users the keys to that system, EditArt is proving that the future of collecting isn't just about owning a piece of code – it's about being part of its story.

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